What I Do?

Hi, I'm Max — I build scientific software that people actually want to use. Powerful research tools are too often written by researchers for themselves: brilliant under the hood, painful to operate. At university I once worked with an astrophysics data tool that shipped with a 20-page booklet of terminal commands — one wrong order, and you started from scratch. My work is the opposite of that: physics and mathematical modelling — especially optimization and inference — with a self-imposed side quest to make them clean, interactive, and genuinely nice to use.

What I Do?

Who am I?

My path here wasn't a straight line — and that's kind of the point. I started at a design-focused high school, deep into motion graphics (After Effects) and 3D (Cinema 4D). Then physics pulled me in, almost magnetically, so I studied it at the University of Innsbruck — fascinated that every field speaks its own mathematical language: differential equations in mechanics, vector calculus in electromagnetism, unwieldy matrices in quantum. In my master's I specialized in computational physics — with a foot in computer science, data science, numerics and statistics — and wrote my thesis on Bayesian inference in cosmology. Those two worlds, design and mathematical physics, are exactly why I build tools that are both rigorous and a joy to use.

Who am I?

My Mindset

I don't really identify with a single label — not physicist, not designer, not developer. I think we all share the same foundational instruments — creative thinking, abstraction, mathematical reasoning — just trained in different directions. Mine happen to point at physics, mathematics, and software I care about making beautiful. I'm not a master of any single one, which is exactly why I value building with people from different backgrounds — the best work comes from that mix. Right now I'm looking for projects where I can put this combination to work — and I'm glad to join a team to do it. If that sounds like you, let's talk.

My Mindset